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About finalRender 3.5 SE

finalRender 3.5 for 3ds Max 2010-2013 and 3ds Max Design 2010-2013 is the perfect choice for bigger production houses and advanced users seeking the maximum in quality and flexibility, as well as, mainstream user base.

The product uses the same rock solid Hollywood production-proven rendering core and produce the same rendering results. A complementary copy of finalToon 3.5 is included with a purchase of the version.

Two Editions of finalRender – No More!

cebas’  introduction of the software originally came in two versions: finalRender 3.5  and finalRender 3.5 SE for 3ds Max and 3ds Max Design.
Now the company has moved to combine both versions, providing its customer base -with all of its diversity-  the best of both!
The cebas Non-Photo-Realistic (NPR) renderer for 3ds Max, finalToon 3.5, has also been upgraded with features and functionality. finalToon 3.5 is available as an integral part of finalRender 3.5  SE or as a standalone product.

finalRender 3.5 SE is Built Upon:

  • all features and functionality known to finalRender
  • pyroCluster 3.5 (without mental ray shaders)
  • finalToon 3.5
  • former finalShaders (unlimited network render license)

Alice in (Stereo-) Wonderland

The new finalRender SE Stereo Camera offers the 3ds Max user a sophisticated way to reproduce true 3D stereo camera effects from within 3ds Max.

Sam Korshid, former effects Supervisor at CafeFX, approached cebas with an urgent need for a proper 3ds Max rendering solution.

It needed to work out of the box, have no issues with live action footage, allow proper compositing of existing footage (created with thinkingParticles R4), and would match rendering setups created in Maya.

Within the tight production timeline of “Alice in Wonderland,” cebas integrated a true 3D stereo camera model into finalRender, which proved to be an ideal rendering solution for this major production.


finalRender R3 SE was the rendering system of choice for Uncharted Territory for the 3D VFX in the blockbuster movie “2012.” DomeLight proved to be the key lighting method used to create believable and fast global illumination scenery.

It also showed great stability in ultra-complex scenes with thousands of animated objects, possessing millions of polygons.

In finalRender 3.5, DomeLight is now faster, smoother and better than before, accelerating both the animation and QMC rendering modes.

Ocean Object and Material Enhancements

User input is very important to cebas. The latest feedback on Ocean Material and Ocean Object has led to more fine-tuning and upgrades in rendering and processing speed.

Foam Map handling, for example, has seen a total overhaul.

Skin2 and CarPaint2

In finalRender 3.5 SE, fR-Skin2 is a new layered skin material shader that resembles the effects of human (or alien) skin much better than the previous fR-Skin.

fR-CarPaint2, with optional new material, makes the paint on your car model look exactly like a shiny, new car.

Also, fR-FastSkin has been upgraded to allow full map control of its features.

…and More

In addition, finalRender 3.5 SE offers RE AA control, the Reinhard Tone Mapper, additional Shadow Mapping tools, as well as many additional texture map shaders, such as fR-Wet, fR-Velvet, fR-FastSkin and many more.