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DDO Painter

Scan based PBR painting. Straight in Photoshop.

DDO is a PBR texture painting tool right inside Photoshop that enables you to create final textures extremely quickly. It really is one of the most artistic and high quality workflows out there.


PBR Painting Engine

Paint in 3D at up to 8K, with incredible definition using 500+ scan based brushes.


700+ Smart Materials

DDO is known for its unrivaled Smart Materials, with weathering adapting to the shape of your mesh.


Fully Photoshop Integrated

If you know Photoshop, you know DDO. Get going immediately without ever needing to leave Photoshop.

The fastest texturing workflow in the world

DDO is designed by artists, for artists. This has given birth to the fastest and easiest to use texturing tool on the market. For instance, Tor Frick’s Speeder below was textured in just under 7 minutes. There’s a reason over 55,000 artists choose Quixel tools.


PBR Painting Engine

DDO offers the most fluid PBR paint workflow to date, with support for up to 8K painting. The Suite ships with over 500 scan based high-resolution brushes, and what’s more, painting and brush settings behave just like in Photoshop.


Smart Materials

DDO’s scan based Smart Materials are the highest quality material shaders on the market. Fully physically-based, and with realistic weathering that conforms to the shape of your mesh, material definition has never looked more credible. DDO ships with over 700 professional grade Smart Materials, at no extra cost.


Export to any renderer with ease


DDO calibrates your maps automatically to plug right into all major real-time and offline renderers, including Unreal Engine 4, Unity 5, CryEngine, Toolbag 2, V-Ray, Arnold, Octane, Blender Cycles and more. This product visualization shot was textured in DDO and rendered in Arnold.


DynaMask features unlimited masking control for texture artists, with the ability to paint directly on models in 3DO. Create incredible masks for any asset in a completely non-destructive and responsive workflow.


Mega Resolution

DDO is built for high-performance texturing to offer the most easily managable workflow in Photoshop to date. Work seamlessly with textures up to 8k.


Flexible Workflow

DDO is designed to function efficiently with any pipeline, workflow, and art style. Set up your own materials, smart materials, map output types, and effortlessly create textures in any style you can imagine! Whether you work in visual effects, architectural visualization, simulation, or game development, DDO will seamlessly plug in to any part of your texturing workflow.


DDO Fusion

DDO works seamlessly with tools such as Unreal 4, 3ds Max, Unity 5, Modo, CryEngine, and Marmoset Toolbag 2. Streamline turnaround by texturing directly inside of the engine of your project, with DDO staying right inside the application. As long as your own engine has hot-reloading enabled, DDO will be like an extension of your project.


Megascans Integration

DDO is the ultimate tool for utilizing the full potential of the Megascans library. Use scans to create a palette of smart materials, or utilize Megascans as a masking layer inside of DynaMask. From masking to PBR-calibrated materials, DDO ships with over one gigabyte of Megascans to empower your entire pipeline.


Color ID Masking

Create color maps to turn colors into materials in a single click, redefining the way artists think about color maps. DDO utilizes your color map as a mask to define material groups in a matter of seconds, saving a vast amount of time that would otherwise be spent setting up your base PSD.


DDO Look Dev

Texture meshes without UVs in 2.5D with the DDO Look Dev pipeline, empowering concept designers to visualize final quality in Pre-Vis. This texture pass is non-destructive and can be passed on to any 3D artist to be used on the final model. Clients without DDO can always edit the PSD and send it back hassle-free, for a fully dynamic pipeline.


Minimum system requirements
– Windows 7, 64-bit only
– Photoshop CS3 Standard/Extended, 64-bit
– 8GB of RAM
– 1.5 GHz CPU
– Dedicated GPU (Nvidia GTX 600 series, or comparable specifications)
– At least 16GB of scratch disk memory reserved for Photoshop (i.e. 16GB free on the hard drive Photoshop is using as a scratch disk)