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AfterBurn firmy Sitni Sati – jest sprawdzonym w produkcji plug-inem do efektów objętościowych, które zostały wykorzystane w filmach takich jak Matrix Reloaded, Armageddon, Dracula 2000, K-19: The Widowmaker, zwiastun HBO, zwiastun Mechwarrior3, różnych produkcjach IMAX i grach, takich jak Warcraft3, Starcraft, Sin i wiele innych. To kompletne rozwiązanie umożliwia renderowanie bardzo realistycznych efektów – od chmur, piroklastycznego dymu czy popiołu, kurzu do wspaniałych efektów eksplozji, ciekłych metali, wody i wielu innych.

– fixed: Object shadows are now listed when you write inside MXS listener : show $
NumSubs() now returns 2
– fixed: accessing AB Shadow Map via MXS, resulted in system exception
– fixed: AfterBurn’s metaball HyperSolids render bug fix
– added: Shadow Map will now display a name of the light for which it’s built
– fixed: Noise PW crash fix
– fixed: The AfterBurn Wind and VMap Daemons’ rollout didn’t appear in the AfterBurn UI when you select them in the Source Particles/Daemons window.
– fixed: black spots with Octane Shader

AfterBurn delivers rendering speed improvements, workflow enhancements and modularity/extensibility.

Here is a short list of what’s new in AfterBurn :

– New AfterBurn Shadow Map brings a great speed improvement without significant shadow quality loss. Speed improvement over Raytraced Shadows in AfterBurn 3.2 can be more than a factor of five for dynamic scenes and even up to factor of ten for static cloud animations.

– AfterBurn no longer needs special type of shadows to be able to calculate self-shadowing effect as it supports standard light’s interface for atmospheric shadows (light’s “Atmosphere Shadows” option).

– FusionWorks support. AfterBurn will properly blend with FumeFX, ScatterVL Pro and Standard 3ds max Fog. FusionWorks support also brings output to FusionWorks Z-Depth Render Element as well as output to non-clamped colors, used in .exr, or .hdr file formats.

– AFC View is a new workflow improvement that allows users to edit all AFCs and Gradients from one place.

– Geometry Clipping option enables that particles that are contained inside geometry do not render outside of it.

– Completely reworked built in noise types are now in form of a plug-ins for AfterBurn that can also be developed by 3rd parties. New 3D Texture Map allows users to use 3ds max 3D Map as a noise generator inside AfterBurn.

– AfterBurn Daemons user interface is displayed directly inside AfterBurn UI.

– New Cebas’ ThinkingParticles controller that allows using TP’s channels to replace AfterBurn values.

– New max script functionality.